Strona działa najlepiej z włączonym JavaScript.
Strona główna
Odkrywaj
Pomoc
Zaloguj się
ObsidianBlk
/
EMotional
Obserwuj
1
Polub
0
Forkuj
0
Kod
Zgłoszenia
0
Oczekujące zmiany
0
Wydania
0
Wiki
Aktywność
A game created for the Godot Wild Jam #21
Nie możesz wybrać więcej, niż 25 tematów
Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.
13
Commity
1
Gałąź
Drzewo:
6d13731212
master
Gałęzie
Tagi
${ item.name }
Utwórz gałąź
${ searchTerm }
z '6d13731212'
${ noResults }
HTTPS
ZIP
TAR.GZ
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 lat temu
.import
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
Data
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 lat temu
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4 lat temu
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 lat temu
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 lat temu
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 lat temu
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 lat temu