A game created for the Godot Wild Jam #21
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Bryan Miller ea755dd9cb Continuing to build out the UI 4 years ago
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UI Continuing to build out the UI 4 years ago
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 years ago
Controller.gd Continuing to build out the UI 4 years ago
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 years ago
Glowdot.gd Updated a number of scripts so they update better in the Godot editor. 4 years ago
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
Liquid.gd Updated a number of scripts so they update better in the Godot editor. 4 years ago
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 years ago
PulseArrow.gd Updated a number of scripts so they update better in the Godot editor. 4 years ago
Pusher.gd Updated a number of scripts so they update better in the Godot editor. 4 years ago
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 years ago