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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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04ecc0cae5
master
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Bryan Miller
04ecc0cae5
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 年前
.import
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前
Data
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 年前
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 年前
project.godot
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前