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A game created for the Godot Wild Jam #21
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Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 5 years ago
.import Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 years ago
Data Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 5 years ago
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 years ago
project.godot Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 years ago
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