Startseite Erkunden Hilfe
Anmelden
ObsidianBlk
/
EMotional
Beobachten 1
Favorisieren 0
Fork 0
Code Issues 0 Pull-Requests 0 Releases 0 Wiki Aktivität
A game created for the Godot Wild Jam #21
Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
6 Commits
1 Branch
Struktur: 04ecc0cae5
master
Branches Tags
${ item.name }
Erstelle Branch ${ searchTerm }
von „04ecc0cae5“
${ noResults }
ZIP TAR.GZ
Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. vor 5 Jahren
.import Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol vor 5 Jahren
Data Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. vor 5 Jahren
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 5 Jahren
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 5 Jahren
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 vor 5 Jahren
project.godot Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol vor 5 Jahren
© Gitea Version: 1.10.6 Seite: 14ms Vorlage: 2ms
Deutsch
Deutsch English 简体中文 繁體中文(香港) 繁體中文(台灣) français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Webseite Go1.13.8