Beginscherm Verkennen Help
Inloggen
ObsidianBlk
/
nespaint
Volgen 1
Ster 0
Vork 0
Code Kwesties 0 Pull-aanvragen 0 Publicaties 0 Wiki Activiteit
10 Commits
4 Branches
Tree: f2ee7d464e
dev
dev-bank
dev-tmpl
master
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van 'f2ee7d464e'
${ noResults }
Commit grafiek

10 Commits (f2ee7d464e907ecf74ae65ea9306eeb62fb595b9)
 

Auteur SHA1 Bericht Datum
  Bryan Miller f2ee7d464e NESPalette method argument idx renamed to reduce confusion... to me. lol 6 jaren geleden
  Bryan Miller 5004631d48 Added NESPainter, which will handle the visible canvas drawing. Incorperated changes into main.js 6 jaren geleden
  Bryan Miller a80ce69b00 Added a NES Palette manager/generator which can export to assembler string of the palette data. Main.js has a little test code. 6 jaren geleden
  Bryan Miller b100b95ee9 Some tweaks before diving in 6 jaren geleden
  Bryan Miller 7994c578be Fixed stupidity. 6 jaren geleden
  Bryan Miller 8022d8d8a2 Attempted to incorperate entry point... I am, appearently rusty! 6 jaren geleden
  Bryan Miller db2e02d303 Entry point to application. 6 jaren geleden
  Bryan Miller 73ac9c8814 Dropped Bootstrap. Going with PureCSS 6 jaren geleden
  Bryan Miller 86287a6a70 Somehow missed the .gitignore file. Yay :-/ 6 jaren geleden
  Bryan Miller 3f265208d1 Initial commit of the NES Paint application. 6 jaren geleden
© Gitea Versie: 1.10.6 Pagina: 8ms Sjabloon: 3ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.13.8