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0.1-LOWREZJAM-2018-Release
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コミットグラフ
74 コミット (master)
作成者
SHA1
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日付
Bryan Miller
caa9daa387
Added an 'official' map that will be 'walked' during the main menu.
6年前
Bryan Miller
21aaaefb44
NodeGameMap and NodeEditor modified for simple map saving and loading!
6年前
Bryan Miller
673dc2c58f
ResourceManager can now load AND save defined resource types.
6年前
Bryan Miller
630012c47c
Fixed gbe.nodes visible behaviour... to actually work.
6年前
Bryan Miller
574e32a954
Added a main menu which will load the editor. If escape is pressed in the editor, use will be returned to the main menu.
6年前
Bryan Miller
bf9fee74e8
State machine now listens for a 'SCENECHANGE' event.
6年前
Bryan Miller
d94c0a7303
Added a NodeOptions node to the game. Useable for main menus.
6年前
Bryan Miller
ef644c0988
gbe.nodes.* updated to render to the world position instead of their location positions.
6年前
Bryan Miller
5cab1c6211
Perspective rendering now works fully... I say to tempt fate.
6年前
Bryan Miller
58125e69f7
Perspective render and the ability to mode swtch has been added. Perspective is mostly working, though there are some bugs.
6年前
Bryan Miller
b673905498
Property added the environment.json as a resource of the gamemap
6年前
Bryan Miller
35d664469d
Added environment resource data.
6年前
Bryan Miller
20a331640b
NodeMapEditor will render an arrow representing the NodeGameMap's orientation.
6年前
Bryan Miller
a2f6aaaa7e
Can now set a Node2D-based instance as visible. If false, rendering of the sub-tree from that node will stop.
6年前
Bryan Miller
4bf8238162
Updated the scenes.editor.get() to set the root NodeSurface clear color to transparent
6年前
Bryan Miller
c9a36a8044
NodeSurface can now use a clear color. By default, it will not clear it's surface at the start of a render.
6年前
Bryan Miller
73e3b7d790
Using the new scenes as well as some data for loading in walls for the game map.
6年前
Bryan Miller
550ccdbb06
Modules in the game/scenes directory will be for organizing complex node scenes
6年前
Bryan Miller
46dd4d8551
NodeGameMap and NodeMapEditor classes continue to be built up
6年前
Bryan Miller
694047c7d4
Created a DataContainer class to house array and dictionary data elements, allowing them to be weakref'ed by ResourceManager.
6年前
Bryan Miller
4f7d1705ce
Fixed a typo
6年前
Bryan Miller
a156804a52
For the KEYDOWN/UP/PRESSED events, added a 'key_name' variable with the name of the key pressed.
6年前
Bryan Miller
dbbd5661f2
Built out a lot of the GameMap node, as well a laid the skeleton for the Editor node. Kinda learned I need a map editor, so, figured I'd just roll that into the GameMap.
6年前
Bryan Miller
d79c396fa4
Node2D.draw_rect() can now fill!
6年前
Bryan Miller
eeee8cbd68
Updated code to test the NodeSprite class
6年前
Bryan Miller
eb042b28d7
Lots of bugs in NodeSprite that needed fixing :)
6年前
Bryan Miller
caba06d9e7
Loader load_image() now have pygame directly load the file instead of opening it's own file object. Other minor bug fixes.
6年前
Bryan Miller
3950af840c
Code added to test gbe.NodeText class. Added a new font (by bathwater). Added CREDITS file to give appropriate attributions
6年前
Bryan Miller
d75d436921
Added gbe.node.NodeText node! Bug fixes to other nodes as well as
gbe.resource class
6年前
Bryan Miller
a50f2c52d5
gbe.display will initialize the font system when initializing the display.
6年前
Bryan Miller
69275bb4d4
Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.
6年前
Bryan Miller
4afe958412
Actually defined the 'font' resource, connecting it to the loader.
6年前
Bryan Miller
9cf058c1df
Parameters can now be sent to the associated loader using a param dictionary. Loaders should now accept a second argument that will contain a parameter dictionary. Added a font resource loader
6年前
Bryan Miller
86bb949cfa
Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display!
6年前
Bryan Miller
05a9db02c4
ResourceManager can now test is a resource is 'valid'.
6年前
Bryan Miller
8780413d14
Updated for all recent additions.
6年前
Bryan Miller
ba373b2d2f
gbe.display.Display now has the ability to clear screen and set a clear color.
6年前
Bryan Miller
b99ecc1fb4
Added gbe.statemachine which utilizes Nodes as a 'scene'.
6年前
Bryan Miller
5ab616717c
Just initial creation of the GameMap node.
6年前
Bryan Miller
7f2f487acd
Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used.
6年前
Bryan Miller
293de959f4
Missed a comma
6年前
Bryan Miller
b7ad19d490
Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object.
6年前
Bryan Miller
78633e3152
Added _start() method to gbe.nodes.Node class. It's the complement to _pause()
6年前
Bryan Miller
8435bfa423
gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine
6年前
Bryan Miller
786a3b19c9
Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information.
6年前
Bryan Miller
bd090bf99e
Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance.
6年前
Bryan Miller
d91500e9b1
Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add .
6年前
Bryan Miller
70abfb0fa7
Exposed ResourceManager via property in Node2D
6年前
Bryan Miller
0461f2b355
Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops
6年前
Bryan Miller
6bafbe0209
Change gbe.resource.Manager to gbe.resource.ResourceManager
6年前
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