Bryan Miller
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78633e3152
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Added _start() method to gbe.nodes.Node class. It's the complement to _pause()
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6 years ago |
Bryan Miller
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8435bfa423
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gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine
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6 years ago |
Bryan Miller
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786a3b19c9
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Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information.
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6 years ago |
Bryan Miller
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bd090bf99e
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Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance.
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6 years ago |
Bryan Miller
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d91500e9b1
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Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add .
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6 years ago |
Bryan Miller
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70abfb0fa7
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Exposed ResourceManager via property in Node2D
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6 years ago |
Bryan Miller
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0461f2b355
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Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops
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6 years ago |
Bryan Miller
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6bafbe0209
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Change gbe.resource.Manager to gbe.resource.ResourceManager
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6 years ago |
Bryan Miller
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92f59d1fa0
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Added logging to the gbe.resource module. NOTE: This is rough.
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6 years ago |
Bryan Miller
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b269e5ff5f
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Added resource loaders and Manager
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6 years ago |
Bryan Miller
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f034d9afa9
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Had to make a little adjustment due to a video resize bug in Linux
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6 years ago |
Bryan Miller
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db7a762af5
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gbe.nodes.NodeSurface now requires .align_center to be True to center surface
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6 years ago |
Bryan Miller
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cfce72f078
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gbe.nodes.NodeSurface can now scale_to_display and will align all smaller surfaces to center... NOTE: That last bit is wrong. Will fix
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6 years ago |
Bryan Miller
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9c752493dd
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gbe/events now handles pygame.ACTIVEEVENT with two custom events, 'FOCUSLOST' and 'FOCUSGAINED'.
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6 years ago |
Bryan Miller
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f536e43ab2
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gbe/display now has a caption as well as a setting to self watch for video resize.
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6 years ago |
Bryan Miller
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2a3f3dc048
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Updated to do some basic Node class testing. Mostly works :)
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6 years ago |
Bryan Miller
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3ae647a5bb
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Actually added the ability to update the display... imagine THAT!
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6 years ago |
Bryan Miller
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5df184e2e1
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Fixed bugs in gbe/nodes
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6 years ago |
Bryan Miller
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3e17a763ce
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Huge additions to Nodes. Nothing tested.
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6 years ago |
Bryan Miller
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e919a88ad1
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Rework of the gbe/display system
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6 years ago |
Bryan Miller
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3fda412490
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Added file headers... for reasons
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6 years ago |
Bryan Miller
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5c4f574a5b
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Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change.
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6 years ago |
Bryan Miller
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94ad8ab959
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Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system.
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6 years ago |
Bryan Miller
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c15de1dfc9
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Built out and cleaned up the Display class.
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6 years ago |
Bryan Miller
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6c2deddfca
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Changed to utilize the Events class and pollEmitter function. Program will currently quit after pressing ESCAPE.
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6 years ago |
Bryan Miller
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eeb19a594f
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Fixed a number of syntaxtical and logical bugs.
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6 years ago |
Bryan Miller
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6bd8aa7e14
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pollEvents() function now does a quick convert of all default pygame events to events sent my the event dispatcher.
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6 years ago |
Bryan Miller
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387ca30bcb
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Imported remaining game/gbe modules and fixed syntax bug in node.
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6 years ago |
Bryan Miller
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66d1828c06
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Removed Application class. Added some new systems in game/gbe
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6 years ago |
Bryan Miller
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aca82824f5
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Continued work on gbe.nodes module
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6 years ago |
Bryan Miller
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14fb2f8500
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Added the initial code for the Node class.
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6 years ago |
Bryan Miller
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2bced431ba
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Initial commit with very rough pygame application class.
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6 years ago |