A game created for the Godot Wild Jam #21
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Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 роки тому
.import Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 роки тому
Data Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 роки тому
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 роки тому
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 роки тому
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 роки тому
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 роки тому
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 роки тому