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EMotional
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A game created for the Godot Wild Jam #21
14
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1
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edecf1e54e
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TAR.GZ
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5 yıl önce
.import
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 yıl önce
Data
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
5 yıl önce
default_bus_layout.tres
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 yıl önce
default_env.tres
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 yıl önce
icon.png
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 yıl önce
icon.png.import
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
5 yıl önce
project.godot
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 yıl önce