Etusivu Tutki Apua
Kirjaudu sisään
ObsidianBlk
/
EMotional
Tarkkaile 1
Äänestä 0
Fork 0
Koodi Ongelmat 0 Pull-pyynnöt 0 Julkaisut 0 Wiki Activity
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
14 Commitit
1 Haara
Puu: edecf1e54e
master
Branchit Tagit
${ item.name }
Create branch ${ searchTerm }
from 'edecf1e54e'
${ noResults }
ZIP TAR.GZ
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 vuotta sitten
.import Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 vuotta sitten
Data Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 vuotta sitten
default_bus_layout.tres Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 vuotta sitten
default_env.tres Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 vuotta sitten
icon.png Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 vuotta sitten
icon.png.import Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 vuotta sitten
project.godot Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 vuotta sitten
© Gitea Versio: 1.10.6 Sivu: 17ms Malli: 2ms
suomi
suomi English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano Türkçe čeština српски svenska 한국어
JavaScript licenses API Nettisivut Go1.13.8