A game created for the Godot Wild Jam #21
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Bryan Miller a86c08d3cb Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 lat temu
Fonts Continuing to build out the UI 4 lat temu
Graphics Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 lat temu
Objects Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Scenes Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Scripts Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Shaders Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Sound Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4 lat temu
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 lat temu