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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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a86c08d3cb
EMotional
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Data
History
Bryan Miller
a86c08d3cb
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
5 years ago
Fonts
Continuing to build out the UI
5 years ago
Graphics
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
5 years ago
Objects
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Scenes
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Scripts
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Shaders
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Sound
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4 years ago
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 years ago