A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Bryan Miller a86c08d3cb Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4年前
Fonts Continuing to build out the UI 4年前
Graphics Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4年前
Objects Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Scenes Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Scripts Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Shaders Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Sound Levels now have an exit object. Second level designed. Removed extra .mp3 files. 4年前
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4年前