A game created for the Godot Wild Jam #21
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Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 лет назад
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 лет назад
Controller.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 лет назад
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 лет назад
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 лет назад
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 лет назад
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 лет назад
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 лет назад
PulseArrow.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 лет назад
Pusher.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. 4 лет назад
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 лет назад