A game created for the Godot Wild Jam #21
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. před 4 roky
Controller.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. před 4 roky
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. před 4 roky
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. před 4 roky
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. před 4 roky
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' před 4 roky
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. před 4 roky
PulseArrow.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
Pusher.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. před 4 roky
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. před 4 roky