A game created for the Godot Wild Jam #21
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Bryan Miller a22155e6b8 Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren
Controller.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. vor 4 Jahren
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. vor 4 Jahren
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. vor 4 Jahren
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 4 Jahren
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. vor 4 Jahren
PulseArrow.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
Pusher.gd Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. vor 4 Jahren
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. vor 4 Jahren