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A game created for the Godot Wild Jam #21
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EMotional
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Historique
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
il y a 5 ans
..
BladeSaw.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 5 ans
Controller.gd
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
il y a 5 ans
Glowdot.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 5 ans
Liquid.gd
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
il y a 5 ans
Mood.gd
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
il y a 5 ans
PulseArrow.gd
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
il y a 5 ans
ScreenShake.gd
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
il y a 5 ans