A game created for the Godot Wild Jam #21
Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. vor 5 Jahren
..
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 5 Jahren
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. vor 5 Jahren
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 5 Jahren
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 5 Jahren
Mood.gd Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. vor 5 Jahren
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 5 Jahren
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. vor 5 Jahren