A game created for the Godot Wild Jam #21
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Bryan Miller 6d13731212 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. il y a 4 ans
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. il y a 4 ans
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. il y a 4 ans
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. il y a 4 ans
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 4 ans
Mood.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. il y a 4 ans
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' il y a 4 ans
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. il y a 5 ans