A game created for the Godot Wild Jam #21
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Bryan Miller 6d13731212 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. vor 4 Jahren
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. vor 4 Jahren
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. vor 4 Jahren
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 4 Jahren
Mood.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. vor 4 Jahren
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' vor 4 Jahren
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. vor 5 Jahren