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A game created for the Godot Wild Jam #21
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EMotional
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Data
Historique
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
il y a 4 ans
Graphics
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Objects
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Scenes
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Scripts
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
il y a 4 ans
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 4 ans
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 4 ans