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ObsidianBlk
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EMotional
Bevaka 1
Stjärnmärk 0
Förgrening 0
Kod Ärenden 0 Pull-förfrågningar 0 Släpp 0 Wiki Aktiviteter
A game created for the Godot Wild Jam #21
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
16 Incheckningar
1 Gren
Träd: 0fdb81e30f
master
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EMotional/Data/Scripts
Historik
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 år sedan
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 år sedan
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 5 år sedan
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 år sedan
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 år sedan
Mood.gd Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 år sedan
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 år sedan
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 år sedan
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