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EMotional
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A game created for the Godot Wild Jam #21
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EMotional/Data/Scripts
Cronologia
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 anni fa
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 anni fa
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 5 anni fa
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 anni fa
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 anni fa
Mood.gd Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5 anni fa
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 anni fa
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 anni fa
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