Sākums Izpētīt Palīdzība
Pierakstīties
ObsidianBlk
/
EMotional
Vērot 1
Pievienot zvaigznīti 0
Atdalīts 0
Kods Problēmas 0 Izmaiņu pieprasījumi 0 Laidieni 0 Vikivietne Aktivitāte
A game created for the Godot Wild Jam #21
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
16 Revīzijas
1 Atzars
Koks: 0fdb81e30f
master
Atzari Tagi
${ item.name }
Izveidot atzaru ${ searchTerm }
no '0fdb81e30f'
${ noResults }
EMotional/Data/Scripts
Vēsture
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. pirms 5 gadiem
..
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. pirms 5 gadiem
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. pirms 5 gadiem
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. pirms 5 gadiem
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' pirms 5 gadiem
Mood.gd Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. pirms 5 gadiem
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' pirms 5 gadiem
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. pirms 5 gadiem
© Gitea Versija: 1.10.6 Lapa: 7ms Sagatave: 1ms
latviešu
latviešu English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Mājas lapa Go1.13.8