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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
30
コミット
1
ブランチ
ブランチ:
master
master
ブランチ
タグ
${ item.name }
ブランチ
${ searchTerm }
を作成
'master' から
${ noResults }
EMotional
/
Data
/
Scripts
履歴
Bryan Miller
c0d9472514
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
4年前
..
Levels
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
4年前
UI
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
4年前
BladeSaw.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
4年前
Controller.gd
Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet.
4年前
Doorway.gd
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4年前
ExitVortex.gd
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
4年前
Glowdot.gd
Updated a number of scripts so they update better in the Godot editor.
4年前
HalfDoor.gd
Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet.
4年前
Liquid.gd
Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet.
4年前
Mood.gd
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4年前
PulseArrow.gd
Updated a number of scripts so they update better in the Godot editor.
4年前
Pusher.gd
Updated a number of scripts so they update better in the Godot editor.
4年前
ScreenShake.gd
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4年前
World.gd
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
4年前