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- tool
- extends Sprite
-
- const TRANS = Tween.TRANS_LINEAR
- const EASE = Tween.EASE_IN_OUT
-
- export var pulse_color:Color setget _set_pulse_color, _get_pulse_color
- export var pulse_in_time:float = 0.5
- export var pulse_out_time:float = 0.5
- export var pulse_in:float = 0.1
- export var pulse_out:float = 0.9
- export var pulse_offset:float = 0.1 setget _set_pulse_offset, _get_pulse_offset
-
- var _running = false
-
-
- func _camp(v, o_min, o_max):
- # Reduces v (clamped to 0 and 1) to the values between o_min and o_max
- return o_min + ((o_max - o_min) * clamp(v, 0.0, 1.0))
-
- func _ramp(v, f_min, f_max):
- # Expands v, spreading the values between f_min and f_max to be between 0 and 1.
- if f_min == f_max:
- return f_min
-
- return clamp((v - f_min) / (f_max - f_min), 0.0, 1.0)
-
- func _set_pulse_offset(v):
- material.set_shader_param("fade_offset", _camp(v, 0.1, 0.5))
-
- func _get_pulse_offset():
- return _ramp(material.get_shader_param("fade_offset"), 0.1, 0.5)
-
- func _set_pulse_color(c):
- material.set_shader_param("primary_color", c)
-
- func _get_pulse_color():
- return material.get_shader_param("primary_color")
-
- func _ready():
- material.set_shader_param("primary_color", pulse_color)
-
- func start():
- _running = true
- _on_PulseOut_timeout()
-
- func stop():
- $PulseOut.stop()
- $PulseIn.stop()
- _running = false
-
- func _interpolate_to(v, t):
- $Pulse.interpolate_property(self, "pulse_offset", self.pulse_offset, v, t, TRANS, EASE)
- $Pulse.start()
-
-
- func _on_PulseIn_timeout():
- if _running:
- #print(self.get_name(), " Pulse Out Time: ", $PulseOut.wait_time)
- $PulseIn.stop()
- if _get_pulse_offset() == pulse_in:
- $PulseOut.wait_time = pulse_out_time
- else:
- $PulseOut.wait_time = (1.0 - ((_get_pulse_offset() - pulse_in) / (pulse_out / pulse_in))) * pulse_out_time
- _interpolate_to(pulse_out, $PulseOut.wait_time)
- $PulseOut.start()
-
-
- func _on_PulseOut_timeout():
- if _running:
- #print(self.get_name(), " Pulse In Time: ", $PulseOut.wait_time)
- $PulseOut.stop()
- if _get_pulse_offset() == pulse_out:
- $PulseIn.wait_time = pulse_in_time
- else:
- # Adjust time due to current offset.
- $PulseIn.wait_time = (_get_pulse_offset() - pulse_in) / (pulse_out / pulse_in) * pulse_in_time
- _interpolate_to(pulse_in, $PulseIn.wait_time)
- $PulseIn.start()
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