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  • e0beded (HEAD -> master) Added a README.md by Bryan Miller 2020-05-17 00:42:29 -0400
  • 9b4c77b Fixed an error in one of the images. by Bryan Miller 2020-05-16 23:52:18 -0400
  • c0d9472 A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit. by Bryan Miller 2020-05-16 23:09:17 -0400
  • a86c08d Levels now have an exit object. Second level designed. Removed extra .mp3 files. by Bryan Miller 2020-05-16 21:25:42 -0400
  • 8fea9bd Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. by Bryan Miller 2020-05-16 14:54:24 -0400
  • cb1d572 Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. by Bryan Miller 2020-05-15 21:52:10 -0400
  • 0e5350d Added a .gitignore file. by Bryan Miller 2020-05-15 20:00:13 -0400
  • ea755dd Continuing to build out the UI by Bryan Miller 2020-05-15 19:58:50 -0400
  • a7dca0a Start of a player GUI by Bryan Miller 2020-05-15 16:24:29 -0400
  • 21326ec Updated a number of scripts so they update better in the Godot editor. by Bryan Miller 2020-05-15 14:45:56 -0400
  • a22155e Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. by Bryan Miller 2020-05-15 13:07:08 -0400
  • 7a8b22b Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. by Bryan Miller 2020-05-15 09:29:12 -0400
  • 3ec7cc6 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. by Bryan Miller 2020-05-14 20:50:07 -0400
  • 75e8aca Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. by Bryan Miller 2020-05-14 14:55:06 -0400
  • 0fdb81e Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. by Bryan Miller 2020-05-13 21:19:47 -0400
  • 8c7ff5c Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! by Bryan Miller 2020-05-13 15:15:22 -0400
  • edecf1e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. by Bryan Miller 2020-05-13 15:06:57 -0400
  • 6d13731 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. by Bryan Miller 2020-05-13 14:11:07 -0400
  • 5560dca Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. by Bryan Miller 2020-05-13 13:05:18 -0400
  • 11c66aa Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' by Bryan Miller 2020-05-12 20:47:35 -0400
  • 90a8e90 Liquid instance colors can now actually be set, lol. by Bryan Miller 2020-05-11 21:20:14 -0400
  • eaa6c15 Basic collision masking based on dominant color assigned to the player's rim/particles. by Bryan Miller 2020-05-11 21:06:17 -0400
  • 46ed42b Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. by Bryan Miller 2020-05-11 20:33:55 -0400
  • 9b50aa7 Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. by Bryan Miller 2020-05-11 15:00:06 -0400
  • 04ecc0c Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. by Bryan Miller 2020-05-11 09:56:55 -0400
  • 9a1b1d4 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol by Bryan Miller 2020-05-10 21:59:15 -0400
  • 29c3194 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. by Bryan Miller 2020-05-10 12:16:46 -0400
  • cef96c5 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. by Bryan Miller 2020-05-09 23:25:44 -0400
  • 5ff2b8b Tweaked the global window variables. Player can now detect if it's in the air or not. by Bryan Miller 2020-05-09 10:08:17 -0400
  • 71131db Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 by Bryan Miller 2020-05-08 22:03:09 -0400