e0beded
(HEAD -> master)
Added a README.md by
2020-05-17 00:42:29 -0400
9b4c77b
Fixed an error in one of the images. by
2020-05-16 23:52:18 -0400
c0d9472
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit. by
2020-05-16 23:09:17 -0400
a86c08d
Levels now have an exit object. Second level designed. Removed extra .mp3 files. by
2020-05-16 21:25:42 -0400
8fea9bd
Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. by
2020-05-16 14:54:24 -0400
cb1d572
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. by
2020-05-15 21:52:10 -0400
0e5350d
Added a .gitignore file. by
2020-05-15 20:00:13 -0400
ea755dd
Continuing to build out the UI by
2020-05-15 19:58:50 -0400
a7dca0a
Start of a player GUI by
2020-05-15 16:24:29 -0400
21326ec
Updated a number of scripts so they update better in the Godot editor. by
2020-05-15 14:45:56 -0400
a22155e
Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. by
2020-05-15 13:07:08 -0400
7a8b22b
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. by
2020-05-15 09:29:12 -0400
3ec7cc6
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. by
2020-05-14 20:50:07 -0400
75e8aca
Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. by
2020-05-14 14:55:06 -0400
0fdb81e
Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. by
2020-05-13 21:19:47 -0400
8c7ff5c
Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! by
2020-05-13 15:15:22 -0400
edecf1e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. by
2020-05-13 15:06:57 -0400
6d13731
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. by
2020-05-13 14:11:07 -0400
5560dca
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. by
2020-05-13 13:05:18 -0400
11c66aa
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' by
2020-05-12 20:47:35 -0400
90a8e90
Liquid instance colors can now actually be set, lol. by
2020-05-11 21:20:14 -0400
eaa6c15
Basic collision masking based on dominant color assigned to the player's rim/particles. by
2020-05-11 21:06:17 -0400
46ed42b
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. by
2020-05-11 20:33:55 -0400
9b50aa7
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. by
2020-05-11 15:00:06 -0400
04ecc0c
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. by
2020-05-11 09:56:55 -0400
9a1b1d4
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol by
2020-05-10 21:59:15 -0400
29c3194
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. by
2020-05-10 12:16:46 -0400
cef96c5
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. by
2020-05-09 23:25:44 -0400
5ff2b8b
Tweaked the global window variables. Player can now detect if it's in the air or not. by
2020-05-09 10:08:17 -0400
71131db
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 by
2020-05-08 22:03:09 -0400