e0beded
		  
		    (HEAD -> master)
		  Added a README.md by
		  
		  2020-05-17 00:42:29 -0400
		  
		
		    9b4c77b
		  
		   
		  Fixed an error in one of the images. by
		  
		  2020-05-16 23:52:18 -0400
		  
		
		    c0d9472
		  
		   
		  A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit. by
		  
		  2020-05-16 23:09:17 -0400
		  
		
		    a86c08d
		  
		   
		  Levels now have an exit object. Second level designed. Removed extra .mp3 files. by
		  
		  2020-05-16 21:25:42 -0400
		  
		
		    8fea9bd
		  
		   
		  Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet. by
		  
		  2020-05-16 14:54:24 -0400
		  
		
		    cb1d572
		  
		   
		  Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. by
		  
		  2020-05-15 21:52:10 -0400
		  
		
		    0e5350d
		  
		   
		  Added a .gitignore file. by
		  
		  2020-05-15 20:00:13 -0400
		  
		
		    ea755dd
		  
		   
		  Continuing to build out the UI by
		  
		  2020-05-15 19:58:50 -0400
		  
		
		    a7dca0a
		  
		   
		  Start of a player GUI by
		  
		  2020-05-15 16:24:29 -0400
		  
		
		    21326ec
		  
		   
		  Updated a number of scripts so they update better in the Godot editor. by
		  
		  2020-05-15 14:45:56 -0400
		  
		
		    a22155e
		  
		   
		  Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction. by
		  
		  2020-05-15 13:07:08 -0400
		  
		
		    7a8b22b
		  
		   
		  Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. by
		  
		  2020-05-15 09:29:12 -0400
		  
		
		    3ec7cc6
		  
		   
		  Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. by
		  
		  2020-05-14 20:50:07 -0400
		  
		
		    75e8aca
		  
		   
		  Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. by
		  
		  2020-05-14 14:55:06 -0400
		  
		
		    0fdb81e
		  
		   
		  Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. by
		  
		  2020-05-13 21:19:47 -0400
		  
		
		    8c7ff5c
		  
		   
		  Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! by
		  
		  2020-05-13 15:15:22 -0400
		  
		
		    edecf1e
		  
		   
		  Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. by
		  
		  2020-05-13 15:06:57 -0400
		  
		
		    6d13731
		  
		   
		  Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. by
		  
		  2020-05-13 14:11:07 -0400
		  
		
		    5560dca
		  
		   
		  Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. by
		  
		  2020-05-13 13:05:18 -0400
		  
		
		    11c66aa
		  
		   
		  Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' by
		  
		  2020-05-12 20:47:35 -0400
		  
		
		    90a8e90
		  
		   
		  Liquid instance colors can now actually be set, lol. by
		  
		  2020-05-11 21:20:14 -0400
		  
		
		    eaa6c15
		  
		   
		  Basic collision masking based on dominant color assigned to the player's rim/particles. by
		  
		  2020-05-11 21:06:17 -0400
		  
		
		    46ed42b
		  
		   
		  Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. by
		  
		  2020-05-11 20:33:55 -0400
		  
		
		    9b50aa7
		  
		   
		  Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. by
		  
		  2020-05-11 15:00:06 -0400
		  
		
		    04ecc0c
		  
		   
		  Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. by
		  
		  2020-05-11 09:56:55 -0400
		  
		
		    9a1b1d4
		  
		   
		  Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol by
		  
		  2020-05-10 21:59:15 -0400
		  
		
		    29c3194
		  
		   
		  More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. by
		  
		  2020-05-10 12:16:46 -0400
		  
		
		    cef96c5
		  
		   
		  Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. by
		  
		  2020-05-09 23:25:44 -0400
		  
		
		    5ff2b8b
		  
		   
		  Tweaked the global window variables. Player can now detect if it's in the air or not. by
		  
		  2020-05-09 10:08:17 -0400
		  
		
		    71131db
		  
		   
		  Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 by
		  
		  2020-05-08 22:03:09 -0400