A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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Bryan Miller d3451420d0 NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data. 5 years ago
app/js NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data. 5 years ago
sass UI Improvements to the Palette and Bank lists. 5 years ago
views UI Improvements to the Palette and Bank lists. 5 years ago
.gitignore Added AJV as a project module. 5 years ago
LICENSE Switching over to NodeJS as a server host. Added an ISC license. 5 years ago
package-lock.json Added .currentBank and .currentBankName properties to CTRLBanksStore 5 years ago
package.json Added AJV as a project module. 5 years ago
server.js Server uses vendor.js to connect node_modules to the application in a consistent manner. 5 years ago
signal-list Created a reference list of current emitted events and the data that comes with them. 5 years ago
start.sh Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5 years ago
vendors.json Server uses vendor.js to connect node_modules to the application in a consistent manner. 5 years ago