Home Esplora Aiuto
Accedi
ObsidianBlk
/
nespaint
Segui 1
Vota 0
Forka 0
Codice Problemi 0 Pull Requests 0 Rilasci 0 Wiki Attività
A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 Commit
4 Rami (Branch)
Albero (Tree): 1e6acff6f6
dev
dev-bank
dev-tmpl
master
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '1e6acff6f6'
${ noResults }
nespaint/app/js
Cronologia
Bryan Miller 9d661281c3 Emitters now include the triggering element in the emitted event. Modal updated for the new element. 6 anni fa
..
common Added a range() method to Utils which will return an array containing values from a to b over a given step. 6 anni fa
ctrls Rewrote CTRLPainter LineToSurface() function. Lines should be MUCH better now. 6 anni fa
ifaces NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 6 anni fa
models NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 6 anni fa
ui Emitters now include the triggering element in the emitted event. Modal updated for the new element. 6 anni fa
main.js Minor testing code added to main.js 6 anni fa
© Gitea Versione: 1.10.6 Pagina: 13ms Template: 2ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.13.8