A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

163 lines
3.7KB

  1. var PRETTY_INDENTATION = " ";
  2. class ENode{
  3. constructor(tag){
  4. this.__tag = tag;
  5. this.__classes = [];
  6. this.__attribs = [];
  7. this.__children = [];
  8. }
  9. appendChild(c){
  10. var val = (c instanceof ENode) ? c : c.toString();
  11. this.__children.push(c);
  12. return this;
  13. }
  14. addClass(cname){
  15. this.__classes.push(cname);
  16. }
  17. addAttribute(aname, aval){
  18. this.__attribs.push([aname, aval]);
  19. }
  20. toPrettyString(depth){
  21. depth || (depth = 0);
  22. var ind = "";
  23. var strind = "";
  24. var eol = "";
  25. if (depth > -1){
  26. if (depth > 0)
  27. ind = PRETTY_INDENTATION + (new Array(depth)).join(PRETTY_INDENTATION);
  28. strind = ind + PRETTY_INDENTATION;
  29. eol = "\n";
  30. }
  31. var r = ind + "<" + this.__tag.toUpperCase();
  32. if (this.__attribs.length > 0){
  33. var attr = this.__attribs.reduce(function(a, at){
  34. a += ((a !== "") ? " " : "") + at[0].trim() + "=\"" + at[1] + "\"";
  35. return a;
  36. }, "");
  37. r += " " + attr;
  38. }
  39. if (this.__children.length > 0){
  40. r += ">" + eol;
  41. var lcn = true // lcn = Last Child was Node;
  42. r += this.__children.reduce(function(a, c){
  43. if (c instanceof ENode){
  44. a += ((lcn === false) ? "\n" : "") + ((depth >= 0) ? c.toPrettyString(depth + 1) : c.toString());
  45. lcn = true;
  46. } else {
  47. a += strind + c;
  48. lcn = false;
  49. }
  50. return a;
  51. }, "");
  52. r += ((lcn === false) ? eol : "") + ind + "</" + this.__tag.toUpperCase() + ">" + eol;
  53. } else {
  54. r += " />" + eol;
  55. }
  56. return r;
  57. }
  58. toString(){
  59. return this.toPrettyString(-1);
  60. }
  61. }
  62. function el(){
  63. if (arguments.length < 1)
  64. throw new Error("Invalid number of arguments.");
  65. var ename = arguments[0];
  66. var args = Array.prototype.slice.call(arguments, 1);
  67. var e = new ENode(ename);
  68. args.forEach(function(item){
  69. if (item === null){return;}
  70. // If given an array, assume it to be an array children.
  71. if (item instanceof Array){
  72. item.forEach(itm => e.appendChild((itm instanceof ENode) ? itm : itm.toString()));
  73. // If given an ENode, then it IS a child
  74. } else if (item instanceof ENode){
  75. e.appendChild(item);
  76. // All objects are assumed to be attributes.
  77. } else if (item instanceof Object){
  78. var keys = Object.keys(item);
  79. keys.forEach(function(key){
  80. if (item.hasOwnProperty(key)){
  81. if (typeof(item[key]) === "string"){
  82. e.addAttribute(key.toString(), item[key]);
  83. }
  84. }
  85. });
  86. // Everything else is assumed to be a child.
  87. } else {
  88. e.appendChild(item.toString());
  89. }
  90. });
  91. return e;
  92. }
  93. module.exports = {
  94. ENode: ENode,
  95. el: el,
  96. html: el.bind(null, "html"),
  97. head: el.bind(null, "head"),
  98. title: el.bind(null, "title"),
  99. script: el.bind(null, "script"),
  100. link: el.bind(null, "link"),
  101. meta: el.bind(null, "meta"),
  102. body: el.bind(null, "body"),
  103. div: el.bind(null, "div"),
  104. span: el.bind(null, "span"),
  105. a: el.bind(null, "a"),
  106. p: el.bind(null, "p"),
  107. b: el.bind(null, "b"),
  108. i: el.bind(null, "i"),
  109. br: el.bind(null, "br"),
  110. ol: el.bind(null, "ol"),
  111. ul: el.bind(null, "ul"),
  112. li: el.bind(null, "li"),
  113. em: el.bind(null, "em"),
  114. img: el.bind(null, "img"),
  115. font: el.bind(null, "font"),
  116. h1: el.bind(null, "h1"),
  117. h2: el.bind(null, "h2"),
  118. h3: el.bind(null, "h3"),
  119. h4: el.bind(null, "h4"),
  120. h5: el.bind(null, "h5"),
  121. h6: el.bind(null, "h6"),
  122. hr: el.bind(null, "hr"),
  123. blockquote: el.bind(null, "blockquote"),
  124. button: el.bind(null, "button"),
  125. nav: el.bind(null, "nav"),
  126. canvas: el.bind(null, "canvas"),
  127. caption: el.bind(null, "caption"),
  128. indentationChar: function(c){
  129. if (type(c) === "string" && c.length > 0){
  130. PRETTY_INDENTATION = c;
  131. }
  132. return PRETTY_INDENTATION;
  133. }
  134. };