123 Commits (dev-tmpl)
 

Author SHA1 Message Date
  Bryan Miller 8a4da0cf9a Updated the jst test. 5 years ago
  Bryan Miller 5fa251a712 ENode.toString() now uses ENode.toPrettyString(), the latter of which will indent the HTML based on the depth value given. 5 years ago
  Bryan Miller cbb9394953 Updated test. 5 years ago
  Bryan Miller f4e184e9de jst el() function now utilizes the arguments object instead of explicit parameter names. 5 years ago
  Bryan Miller 49b181e7ae jst now using NodeJS module format. Created very basic test script. 5 years ago
  Bryan Miller efe5993aa9 Initial creation of a JS template system. 5 years ago
  Bryan Miller 0f4b20a3b1 Minor testing code added to main.js 5 years ago
  Bryan Miller 1623084afc NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 5 years ago
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5 years ago
  Bryan Miller 9513a05ada CTRLPainter now... paints! May be some issues with lines. 5 years ago
  Bryan Miller a801b4f90a Small modification on mouse event triggering. 5 years ago
  Bryan Miller 26352e888d Added a range() method to Utils which will return an array containing values from a to b over a given step. 5 years ago
  Bryan Miller f598b53dfa Added isMouseInBounds() and lastMousePosition() from Input. 5 years ago
  Bryan Miller 6167e610f1 Input mouse event data now includes the 'isCombo' parameter which will be true if the mouse event is part of a combo. 5 years ago
  Bryan Miller 329ff03e61 Fixed CTRLPainter scaling artifacts. Now renders grid. 5 years ago
  Bryan Miller 7999fa96f8 Much faster rendering. Scaling artifacts exist. 5 years ago
  Bryan Miller 173a43348e Added throttle() to Utils. Debounce() can now accept a scope as an optional argument. 5 years ago
  Bryan Miller 6aa1185522 Input can now watch for 'wheelup' and 'wheeldown' for more fine grain event control. 5 years ago
  Bryan Miller f5b3d77a03 CTRLPainter now has VERY rough scaling using mouse wheel 5 years ago
  Bryan Miller 76ed24239f Input now handles 'mousewheel' and 'wheel' events. 5 years ago
  Bryan Miller aceb73ceb5 CTRLPainter now watches for offset with the combination shift+mouseleft+mousemove 5 years ago
  Bryan Miller d0c8dfcf62 Fixed mouse event name generations in Input. 5 years ago
  Bryan Miller 9f77e89b3b Some minor refactoring of CTRLPainter 5 years ago
  Bryan Miller b16632ef1d CTRLPainter automatically resizes the context when initialized. Render tweaks. 5 years ago
  Bryan Miller 842d93207f Added [untested] code to combine kayboard and mouse events, to allow for keyboard+mouse event combos. 5 years ago
  Bryan Miller a6c7aad9de Very rough ISurface object rendering now functional. 5 years ago
  Bryan Miller 958450729e NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 5 years ago
  Bryan Miller c0d02bd0af Another fix to NESBank.getColorIndex()... because, reasons. 5 years ago
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5 years ago
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5 years ago
  Bryan Miller e2e138c846 CTRLPainter initialization called. Slowly commenting out some test code. 5 years ago
  Bryan Miller fe3e65f054 CTRLPainter listens for color changes and surface changes. Still mostly doesn't do anything yet. 5 years ago
  Bryan Miller 432fc157ad CTRLPalettes now emits a global 'active_palette_color' event when a palette color button is clicked. 5 years ago
  Bryan Miller 4f7d9d494e Forgot to add last commit. 5 years ago
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5 years ago
  Bryan Miller 180f5753db Added an interface class for Surface object... like NESBank will become. 5 years ago
  Bryan Miller 102001bc71 Some silly test code added to main.js 5 years ago
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5 years ago
  Bryan Miller d1b017f8ee Added a little code to main.js 5 years ago
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5 years ago
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5 years ago
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5 years ago
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5 years ago
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5 years ago
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5 years ago
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 5 years ago
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 5 years ago
  Bryan Miller 3cd7c1984b Added Utils.isInt() function. 5 years ago
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 5 years ago
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 5 years ago