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nespaint
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123
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dev-tmpl
dev
dev-bank
dev-tmpl
master
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123 コミット (dev-tmpl)
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Bryan Miller
8a4da0cf9a
Updated the jst test.
5年前
Bryan Miller
5fa251a712
ENode.toString() now uses ENode.toPrettyString(), the latter of which will indent the HTML based on the depth value given.
5年前
Bryan Miller
cbb9394953
Updated test.
5年前
Bryan Miller
f4e184e9de
jst el() function now utilizes the arguments object instead of explicit parameter names.
5年前
Bryan Miller
49b181e7ae
jst now using NodeJS module format. Created very basic test script.
5年前
Bryan Miller
efe5993aa9
Initial creation of a JS template system.
5年前
Bryan Miller
0f4b20a3b1
Minor testing code added to main.js
5年前
Bryan Miller
1623084afc
NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate.
5年前
Bryan Miller
b6a3f83b50
NESTile now has width and height as parameters.
5年前
Bryan Miller
9513a05ada
CTRLPainter now... paints! May be some issues with lines.
5年前
Bryan Miller
a801b4f90a
Small modification on mouse event triggering.
5年前
Bryan Miller
26352e888d
Added a range() method to Utils which will return an array containing values from a to b over a given step.
5年前
Bryan Miller
f598b53dfa
Added isMouseInBounds() and lastMousePosition() from Input.
5年前
Bryan Miller
6167e610f1
Input mouse event data now includes the 'isCombo' parameter which will be true if the mouse event is part of a combo.
5年前
Bryan Miller
329ff03e61
Fixed CTRLPainter scaling artifacts. Now renders grid.
5年前
Bryan Miller
7999fa96f8
Much faster rendering. Scaling artifacts exist.
5年前
Bryan Miller
173a43348e
Added throttle() to Utils. Debounce() can now accept a scope as an optional argument.
5年前
Bryan Miller
6aa1185522
Input can now watch for 'wheelup' and 'wheeldown' for more fine grain event control.
5年前
Bryan Miller
f5b3d77a03
CTRLPainter now has VERY rough scaling using mouse wheel
5年前
Bryan Miller
76ed24239f
Input now handles 'mousewheel' and 'wheel' events.
5年前
Bryan Miller
aceb73ceb5
CTRLPainter now watches for offset with the combination shift+mouseleft+mousemove
5年前
Bryan Miller
d0c8dfcf62
Fixed mouse event name generations in Input.
5年前
Bryan Miller
9f77e89b3b
Some minor refactoring of CTRLPainter
5年前
Bryan Miller
b16632ef1d
CTRLPainter automatically resizes the context when initialized. Render tweaks.
5年前
Bryan Miller
842d93207f
Added [untested] code to combine kayboard and mouse events, to allow for keyboard+mouse event combos.
5年前
Bryan Miller
a6c7aad9de
Very rough ISurface object rendering now functional.
5年前
Bryan Miller
958450729e
NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface)
5年前
Bryan Miller
c0d02bd0af
Another fix to NESBank.getColorIndex()... because, reasons.
5年前
Bryan Miller
8d46e8a75f
Fix to ISurface and NESBank .getColorIndex() method's return value.
5年前
Bryan Miller
20fa69bcc3
Added .getColorIndex() method to ISurface and extending classes.
5年前
Bryan Miller
e2e138c846
CTRLPainter initialization called. Slowly commenting out some test code.
5年前
Bryan Miller
fe3e65f054
CTRLPainter listens for color changes and surface changes. Still mostly doesn't do anything yet.
5年前
Bryan Miller
432fc157ad
CTRLPalettes now emits a global 'active_palette_color' event when a palette color button is clicked.
5年前
Bryan Miller
4f7d9d494e
Forgot to add last commit.
5年前
Bryan Miller
82e88847df
Renamed the ISurface file. NESBank now extends ISurface.
5年前
Bryan Miller
180f5753db
Added an interface class for Surface object... like NESBank will become.
5年前
Bryan Miller
102001bc71
Some silly test code added to main.js
5年前
Bryan Miller
77ffaf9449
Added several tile, color index, and color access modes to NESBank.
5年前
Bryan Miller
d1b017f8ee
Added a little code to main.js
5年前
Bryan Miller
57f2c716d9
Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format.
5年前
Bryan Miller
dc3397b4e8
Small tweak to NESTile.copy() and NESTile.clone()
5年前
Bryan Miller
8d57f47874
NESTile .copy() will copy the data from a given NESTile to the current one.
5年前
Bryan Miller
d27d41b8e3
NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well.
5年前
Bryan Miller
1b8eedede4
NESTile base64 value now includes paletteIndex value.
5年前
Bryan Miller
c800dd5a18
NESTile no longer needs a palette. That job is moving to the upcoming NESBank.
5年前
Bryan Miller
657988781c
Slight enhancement of the NESTile.isEq() method.
5年前
Bryan Miller
451edac454
NESTile now uses the Utils.isInt() function.
5年前
Bryan Miller
3cd7c1984b
Added Utils.isInt() function.
5年前
Bryan Miller
90ea91d3d3
Added array-like access to pixels. BROKEN atm.
5年前
Bryan Miller
344ec3bda1
Bitwise access in NESTile should be fixed. *fingers crossed*
5年前
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