123 コミット (dev-tmpl)
 

作成者 SHA1 メッセージ 日付
  Bryan Miller 8a4da0cf9a Updated the jst test. 5年前
  Bryan Miller 5fa251a712 ENode.toString() now uses ENode.toPrettyString(), the latter of which will indent the HTML based on the depth value given. 5年前
  Bryan Miller cbb9394953 Updated test. 5年前
  Bryan Miller f4e184e9de jst el() function now utilizes the arguments object instead of explicit parameter names. 5年前
  Bryan Miller 49b181e7ae jst now using NodeJS module format. Created very basic test script. 5年前
  Bryan Miller efe5993aa9 Initial creation of a JS template system. 5年前
  Bryan Miller 0f4b20a3b1 Minor testing code added to main.js 5年前
  Bryan Miller 1623084afc NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 5年前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5年前
  Bryan Miller 9513a05ada CTRLPainter now... paints! May be some issues with lines. 5年前
  Bryan Miller a801b4f90a Small modification on mouse event triggering. 5年前
  Bryan Miller 26352e888d Added a range() method to Utils which will return an array containing values from a to b over a given step. 5年前
  Bryan Miller f598b53dfa Added isMouseInBounds() and lastMousePosition() from Input. 5年前
  Bryan Miller 6167e610f1 Input mouse event data now includes the 'isCombo' parameter which will be true if the mouse event is part of a combo. 5年前
  Bryan Miller 329ff03e61 Fixed CTRLPainter scaling artifacts. Now renders grid. 5年前
  Bryan Miller 7999fa96f8 Much faster rendering. Scaling artifacts exist. 5年前
  Bryan Miller 173a43348e Added throttle() to Utils. Debounce() can now accept a scope as an optional argument. 5年前
  Bryan Miller 6aa1185522 Input can now watch for 'wheelup' and 'wheeldown' for more fine grain event control. 5年前
  Bryan Miller f5b3d77a03 CTRLPainter now has VERY rough scaling using mouse wheel 5年前
  Bryan Miller 76ed24239f Input now handles 'mousewheel' and 'wheel' events. 5年前
  Bryan Miller aceb73ceb5 CTRLPainter now watches for offset with the combination shift+mouseleft+mousemove 5年前
  Bryan Miller d0c8dfcf62 Fixed mouse event name generations in Input. 5年前
  Bryan Miller 9f77e89b3b Some minor refactoring of CTRLPainter 5年前
  Bryan Miller b16632ef1d CTRLPainter automatically resizes the context when initialized. Render tweaks. 5年前
  Bryan Miller 842d93207f Added [untested] code to combine kayboard and mouse events, to allow for keyboard+mouse event combos. 5年前
  Bryan Miller a6c7aad9de Very rough ISurface object rendering now functional. 5年前
  Bryan Miller 958450729e NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 5年前
  Bryan Miller c0d02bd0af Another fix to NESBank.getColorIndex()... because, reasons. 5年前
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5年前
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5年前
  Bryan Miller e2e138c846 CTRLPainter initialization called. Slowly commenting out some test code. 5年前
  Bryan Miller fe3e65f054 CTRLPainter listens for color changes and surface changes. Still mostly doesn't do anything yet. 5年前
  Bryan Miller 432fc157ad CTRLPalettes now emits a global 'active_palette_color' event when a palette color button is clicked. 5年前
  Bryan Miller 4f7d9d494e Forgot to add last commit. 5年前
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5年前
  Bryan Miller 180f5753db Added an interface class for Surface object... like NESBank will become. 5年前
  Bryan Miller 102001bc71 Some silly test code added to main.js 5年前
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5年前
  Bryan Miller d1b017f8ee Added a little code to main.js 5年前
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5年前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5年前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5年前
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5年前
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5年前
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5年前
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 5年前
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 5年前
  Bryan Miller 3cd7c1984b Added Utils.isInt() function. 5年前
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 5年前
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 5年前