A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

163 rindas
3.7KB

  1. var PRETTY_INDENTATION = " ";
  2. class ENode{
  3. constructor(tag){
  4. this.__tag = tag;
  5. this.__classes = [];
  6. this.__attribs = [];
  7. this.__children = [];
  8. }
  9. appendChild(c){
  10. var val = (c instanceof ENode) ? c : c.toString();
  11. this.__children.push(c);
  12. return this;
  13. }
  14. addClass(cname){
  15. this.__classes.push(cname);
  16. }
  17. addAttribute(aname, aval){
  18. this.__attribs.push([aname, aval]);
  19. }
  20. toPrettyString(depth){
  21. depth || (depth = 0);
  22. var ind = "";
  23. var strind = "";
  24. var eol = "";
  25. if (depth > -1){
  26. if (depth > 0)
  27. ind = PRETTY_INDENTATION + (new Array(depth)).join(PRETTY_INDENTATION);
  28. strind = ind + PRETTY_INDENTATION;
  29. eol = "\n";
  30. }
  31. var r = ind + "<" + this.__tag.toUpperCase();
  32. if (this.__attribs.length > 0){
  33. var attr = this.__attribs.reduce(function(a, at){
  34. a += ((a !== "") ? " " : "") + at[0].trim() + "=\"" + at[1] + "\"";
  35. return a;
  36. }, "");
  37. r += " " + attr;
  38. }
  39. if (this.__children.length > 0){
  40. r += ">" + eol;
  41. var lcn = true // lcn = Last Child was Node;
  42. r += this.__children.reduce(function(a, c){
  43. if (c instanceof ENode){
  44. a += ((lcn === false) ? "\n" : "") + ((depth >= 0) ? c.toPrettyString(depth + 1) : c.toString());
  45. lcn = true;
  46. } else {
  47. a += strind + c;
  48. lcn = false;
  49. }
  50. return a;
  51. }, "");
  52. r += ((lcn === false) ? eol : "") + ind + "</" + this.__tag.toUpperCase() + ">" + eol;
  53. } else {
  54. r += " />" + eol;
  55. }
  56. return r;
  57. }
  58. toString(){
  59. return this.toPrettyString(-1);
  60. }
  61. }
  62. function el(){
  63. if (arguments.length < 1)
  64. throw new Error("Invalid number of arguments.");
  65. var ename = arguments[0];
  66. var args = Array.prototype.slice.call(arguments, 1);
  67. var e = new ENode(ename);
  68. args.forEach(function(item){
  69. if (item === null){return;}
  70. // If given an array, assume it to be an array children.
  71. if (item instanceof Array){
  72. item.forEach(itm => e.appendChild((itm instanceof ENode) ? itm : itm.toString()));
  73. // If given an ENode, then it IS a child
  74. } else if (item instanceof ENode){
  75. e.appendChild(item);
  76. // All objects are assumed to be attributes.
  77. } else if (item instanceof Object){
  78. var keys = Object.keys(item);
  79. keys.forEach(function(key){
  80. if (item.hasOwnProperty(key)){
  81. if (typeof(item[key]) === "string"){
  82. e.addAttribute(key.toString(), item[key]);
  83. }
  84. }
  85. });
  86. // Everything else is assumed to be a child.
  87. } else {
  88. e.appendChild(item.toString());
  89. }
  90. });
  91. return e;
  92. }
  93. module.exports = {
  94. ENode: ENode,
  95. el: el,
  96. html: el.bind(null, "html"),
  97. head: el.bind(null, "head"),
  98. title: el.bind(null, "title"),
  99. script: el.bind(null, "script"),
  100. link: el.bind(null, "link"),
  101. meta: el.bind(null, "meta"),
  102. body: el.bind(null, "body"),
  103. div: el.bind(null, "div"),
  104. span: el.bind(null, "span"),
  105. a: el.bind(null, "a"),
  106. p: el.bind(null, "p"),
  107. b: el.bind(null, "b"),
  108. i: el.bind(null, "i"),
  109. br: el.bind(null, "br"),
  110. ol: el.bind(null, "ol"),
  111. ul: el.bind(null, "ul"),
  112. li: el.bind(null, "li"),
  113. em: el.bind(null, "em"),
  114. img: el.bind(null, "img"),
  115. font: el.bind(null, "font"),
  116. h1: el.bind(null, "h1"),
  117. h2: el.bind(null, "h2"),
  118. h3: el.bind(null, "h3"),
  119. h4: el.bind(null, "h4"),
  120. h5: el.bind(null, "h5"),
  121. h6: el.bind(null, "h6"),
  122. hr: el.bind(null, "hr"),
  123. blockquote: el.bind(null, "blockquote"),
  124. button: el.bind(null, "button"),
  125. nav: el.bind(null, "nav"),
  126. canvas: el.bind(null, "canvas"),
  127. caption: el.bind(null, "caption"),
  128. indentationChar: function(c){
  129. if (type(c) === "string" && c.length > 0){
  130. PRETTY_INDENTATION = c;
  131. }
  132. return PRETTY_INDENTATION;
  133. }
  134. };