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ObsidianBlk
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nespaint
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196 次代码提交 (d9ecac6506f9c3118f7e98df77a3df3a1308a7ee)
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Bryan Miller
d9ecac6506
Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO
5 年前
Bryan Miller
df3c2830bb
Added the cover element to the HTML and added code to remove it when the page is ready.
5 年前
Bryan Miller
3dd8a85dfd
Added elements and mixins for creating a 'cover' that hides the page until all elemets are ready.
5 年前
Bryan Miller
29757a9284
Added addEventListeners() and addListenerToEvents() methods. Moved isElement into a first class function then added back to the returned Utils object.
5 年前
Bryan Miller
d706e08883
Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class.
5 年前
Bryan Miller
d206ec97e0
Added ui class EditableText to handle swapping between a <span> and a text <input> element for text that can be changed.
5 年前
Bryan Miller
4954ea9592
Added getRegion() and setRegion() to NESBank which will return color information within a defined region.
5 年前
Bryan Miller
181c1d09c8
Added the modal window for adding new Banks to the BankStore. NOTE: I'd like to update this method to something a little more universal.
5 年前
Bryan Miller
085e732488
CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces.
5 年前
Bryan Miller
24146baf34
NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any.
5 年前
Bryan Miller
1c0213ac24
Tweaks
5 年前
Bryan Miller
698cfa8bae
Fixed a bug in Input
5 年前
Bryan Miller
c4efdb74f0
ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank.
5 年前
Bryan Miller
1d3024c167
Input updated to call the 'mouseup' event last, to remain consistant with all other events.
5 年前
Bryan Miller
3d446981c8
CTRLPainter can now accept null for surfaces and will render a cleared screen if surface is null.
5 年前
Bryan Miller
82069a3529
Renderer now has a clear() method for clearing the given context with the given color.
5 年前
Bryan Miller
c282d88cee
Updated CTRLPainter and CTRLBanksStore to use the new Renderer system to draw surfaces to the canvas.
5 年前
Bryan Miller
1939160fba
ui/Renderer created to render Surface objects to canvas.
5 年前
Bryan Miller
71cb5b3380
CTRLBanksStore properly renders thumbnail.
5 年前
Bryan Miller
9c6c78941e
Fixed issue with bank item list canvas not displaying.
5 年前
Bryan Miller
44c56a74ff
Added bankListItem and updated CTRLBanksStore to handle them. Issues with displaying canvas element in bankListItem. Currently renders to black.
5 年前
Bryan Miller
10172b3a19
Can now switch between the sprite and tile palettes
5 年前
Bryan Miller
b337184399
Palettes can now be added and removed.
5 年前
Bryan Miller
ad3a1a9ecd
Small bug fixes to Modal.
5 年前
Bryan Miller
2e9302f101
Input updated to allow a specific element to watch for mouse events in a more direct way than previously. CTRLPainter updated for the change to Input.
5 年前
Bryan Miller
d8b5c14856
Work being done to add new items to the asset lists (palette at the moment). Not fully working.
5 年前
Bryan Miller
3df24cc4de
Reverted last change to Input. Didn't work.
5 年前
Bryan Miller
305698599c
Input should no longer identify mouse as inbounds if target does not have focus.
5 年前
Bryan Miller
46ed0fddd4
CTRLPainter now handles scaling from the UI interface. Also added ability (and UI button) to fit-to-canvas
5 年前
Bryan Miller
73e6a359d5
Fixed interactions and cleaned code for CTRLBankTools
5 年前
Bryan Miller
32897e5750
Rough loading of CHR files into NESBank object via drag and drop into canvas.
5 年前
Bryan Miller
e0646ffc1f
Better Bank Tools :)
5 年前
Bryan Miller
2ebe99aa40
Lots of bug and general fixes.
5 年前
Bryan Miller
ba63481879
Added access_offset_length to NESBank for informational purposes (for UI use).
5 年前
Bryan Miller
c405bff7ff
Reworking the Bank UI controls to conform with the new Bank management.
5 年前
Bryan Miller
8835afd3ad
Bug fixes for NESBank
5 年前
Bryan Miller
6af93698ae
Huge rewrite to NESBank. Still some tweaking to be done
5 年前
Bryan Miller
e2900290c6
Starting a rewrite of the NESBank class to support 1k, 2k, 4k, and the normal 8k access.
5 年前
Bryan Miller
1e47e836dd
Just some minor work on file dropping.
5 年前
Bryan Miller
44a568a401
CTRLPainter will now update image when current palette color is changed.
5 年前
Bryan Miller
7ba0c5f533
Fixed some confusion in NESBank and CTRLBankTools dealing with palette and side of bank.
5 年前
Bryan Miller
3af57031cc
CTRLBankTools displays and manages tools specifically for NESBank surfaces.
5 年前
Bryan Miller
ecd4f4193d
CTRLPalettes now listens for a 'set_palette_mode' event to determine which set of four palettes to display.
5 年前
Bryan Miller
545329f804
NESBank will not emit 'data_changed' when the access mode has been changed.
5 年前
Bryan Miller
0d4808dbd4
Debounced the data_changed handler so as to not overload any listeners. Fixes sever slowdown in CTRLPainter.
5 年前
Bryan Miller
768cd68144
Created CTRLBanksStore and removed test code from main.js
5 年前
Bryan Miller
1249dd44a3
Fixed issue of mouse move event not checking if a surface is set first.
5 年前
Bryan Miller
e9b9f9eeff
NESBank can now import/export to a base64 string.
5 年前
Bryan Miller
5a6f971633
Setting up for Bank UI controls
5 年前
Bryan Miller
4c7c8839ec
Some HTML tweaking
5 年前
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