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@@ -1,7 +1,7 @@ |
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import GlobalEvents from "/app/js/common/EventCaller.js"; |
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import Utils from "/app/js/common/Utils.js"; |
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import NESBank from "/app/js/models/NESBank.js"; |
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import NESPalette from "/app/js/models/NESPalette.js"; |
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const BLI_TEMPLATE = "bank-list-item-template"; |
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@@ -41,20 +41,62 @@ var RenderBankToEl = Utils.throttle(function(el, bank){ |
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var cw = (cnv.clientWidth > 0) ? Math.floor(cnv.clientWidth) : Math.floor(cnv.width); |
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var ch = (cnv.clientHeight > 0) ? Math.floor(cnv.clientHeight) : Math.floor(cnv.height); |
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if (cw <= 0 || ch <= 0){return;} |
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var ctximg = ctx.getImageData(0,0,cw,ch); |
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var idat = ctximg.data; |
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for (let y=0; y < ch; y++){ |
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for (let x=0; x < cw; x++){ |
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var index = (y*(cw*4)) + (x*4); |
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idat[index] = 0; |
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idat[index+1] = 0; |
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idat[index+2] = 0; |
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idat[index+3] = 255; |
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var PutPixel = (i,j,s,c) => { |
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i = Math.round(i); |
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j = Math.round(j); |
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s = Math.ceil(s); |
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var r = parseInt(c.substring(1, 3), 16); |
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var g = parseInt(c.substring(3, 5), 16); |
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var b = parseInt(c.substring(5, 7), 16); |
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for (var y=j; y < j+s; y++){ |
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for (var x=i; x < i+s; x++){ |
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if (x >= 0 && x < cw && y >= 0 && y < ch){ |
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var index = (y*cw*4) + (x*4); |
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idat[index] = r; |
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idat[index+1] = g; |
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idat[index+2] = b; |
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idat[index+3] = 255; |
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} |
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} |
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} |
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} |
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}; |
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var pal = bank.palette; |
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if (pal === null){return;} |
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var scale = Math.min( |
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cw/bank.width, |
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ch/bank.height |
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); |
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var offX = Math.floor((cw - (bank.width*scale)) * 0.5); |
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var offY = Math.floor((ch - (bank.height*scale)) * 0.5); |
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ctx.save(); |
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ctx.fillStyle = NESPalette.Default[4]; |
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ctx.fillRect(0,0,cw,ch); |
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for (let j=0; j < bank.height; j++){ |
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var y = (j*scale) + offY; |
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for (let i=0; i < bank.width; i++){ |
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var x = (i*scale) + offX; |
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if (x >= 0 && x < cw && y >= 0 && y < ch){ |
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var color = NESPalette.Default[4]; |
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var pinfo = bank.getColorIndex(i, j); |
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var color = (pinfo.ci >= 0) ? NESPalette.Default[pinfo.ci] : NESPalette.Default[4]; |
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PutPixel(x,y,scale,color); |
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} |
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} |
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} |
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ctx.putImageData(ctximg, 0, 0); |
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ctx.restore(); |
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}, 500); // Only update twice a second. |
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