| @@ -1,7 +1,7 @@ | |||
| import GlobalEvents from "/app/js/common/EventCaller.js"; | |||
| import Utils from "/app/js/common/Utils.js"; | |||
| import NESBank from "/app/js/models/NESBank.js"; | |||
| import NESPalette from "/app/js/models/NESPalette.js"; | |||
| const BLI_TEMPLATE = "bank-list-item-template"; | |||
| @@ -41,20 +41,62 @@ var RenderBankToEl = Utils.throttle(function(el, bank){ | |||
| var cw = (cnv.clientWidth > 0) ? Math.floor(cnv.clientWidth) : Math.floor(cnv.width); | |||
| var ch = (cnv.clientHeight > 0) ? Math.floor(cnv.clientHeight) : Math.floor(cnv.height); | |||
| if (cw <= 0 || ch <= 0){return;} | |||
| var ctximg = ctx.getImageData(0,0,cw,ch); | |||
| var idat = ctximg.data; | |||
| for (let y=0; y < ch; y++){ | |||
| for (let x=0; x < cw; x++){ | |||
| var index = (y*(cw*4)) + (x*4); | |||
| idat[index] = 0; | |||
| idat[index+1] = 0; | |||
| idat[index+2] = 0; | |||
| idat[index+3] = 255; | |||
| var PutPixel = (i,j,s,c) => { | |||
| i = Math.round(i); | |||
| j = Math.round(j); | |||
| s = Math.ceil(s); | |||
| var r = parseInt(c.substring(1, 3), 16); | |||
| var g = parseInt(c.substring(3, 5), 16); | |||
| var b = parseInt(c.substring(5, 7), 16); | |||
| for (var y=j; y < j+s; y++){ | |||
| for (var x=i; x < i+s; x++){ | |||
| if (x >= 0 && x < cw && y >= 0 && y < ch){ | |||
| var index = (y*cw*4) + (x*4); | |||
| idat[index] = r; | |||
| idat[index+1] = g; | |||
| idat[index+2] = b; | |||
| idat[index+3] = 255; | |||
| } | |||
| } | |||
| } | |||
| } | |||
| }; | |||
| var pal = bank.palette; | |||
| if (pal === null){return;} | |||
| var scale = Math.min( | |||
| cw/bank.width, | |||
| ch/bank.height | |||
| ); | |||
| var offX = Math.floor((cw - (bank.width*scale)) * 0.5); | |||
| var offY = Math.floor((ch - (bank.height*scale)) * 0.5); | |||
| ctx.save(); | |||
| ctx.fillStyle = NESPalette.Default[4]; | |||
| ctx.fillRect(0,0,cw,ch); | |||
| for (let j=0; j < bank.height; j++){ | |||
| var y = (j*scale) + offY; | |||
| for (let i=0; i < bank.width; i++){ | |||
| var x = (i*scale) + offX; | |||
| if (x >= 0 && x < cw && y >= 0 && y < ch){ | |||
| var color = NESPalette.Default[4]; | |||
| var pinfo = bank.getColorIndex(i, j); | |||
| var color = (pinfo.ci >= 0) ? NESPalette.Default[pinfo.ci] : NESPalette.Default[4]; | |||
| PutPixel(x,y,scale,color); | |||
| } | |||
| } | |||
| } | |||
| ctx.putImageData(ctximg, 0, 0); | |||
| ctx.restore(); | |||
| }, 500); // Only update twice a second. | |||