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ObsidianBlk
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nespaint
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提交图
71 次代码提交 (dev)
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Bryan Miller
8a3a69a9d3
Added UI and functional code for starting a new project (clearing the one currently being worked on).
5 年前
Bryan Miller
4afd417e53
CTRLIO, reordered location of project loader handlers. Added a few more checks to validate project id and version properties on project load.
5 年前
Bryan Miller
88823a375c
Can now export Name/Attribute table data. Fixed bug with loading project files. There is a bug with storing attribute data in project files (or in NESNameTable)
5 年前
Bryan Miller
58dedf6377
CTRLBanksStore.obj property will now return the full bank data instead of just the segment currently selected.
5 年前
Bryan Miller
86ba5dbf90
UI will now disable Nametable or Bank export if the other surface is selected.
5 年前
Bryan Miller
263808a08b
Grids now available in a number of different formats. Grid rendering has been moved to the ui/Renderer
5 年前
Bryan Miller
54108ae3b8
Started some tweaking of CTRLPainter's render system... see if I can speed it up a little?
5 年前
Bryan Miller
e4f01f7143
Enhancements to the Nametable Tools and associated UI.
5 年前
Bryan Miller
043de7cdeb
Added CTRLNametableTools controller.
5 年前
Bryan Miller
553cf3ad7b
Finished up the first part of UI for NameTables. They can now be added, removed, and saved in project files. No editing as of yet.
5 年前
Bryan Miller
a66a7cc2ea
Fixed bugs and typos in NESNameTable and CTRLNameTablesStore.
5 年前
Bryan Miller
7c836337e0
CTRLNameTablesStore created (untested). Added UI elements for CTRLNameTableStore (not fully complete).
5 年前
Bryan Miller
671c2234e7
CTRLBanksStore now has a getBankName() method which will return the name of the given bank if it's stored in the list, a getBank() method which will return the NESBank object under the given name (or null if no bank exists). Also has a new .keys property which is an array of all the current bank names in the store.
5 年前
Bryan Miller
447f65c033
CTRLBankTools now listens for the 'bank_remove_duplicates' event, which will call the NESBank .removeDuplicates().compact()
5 年前
Bryan Miller
7d9066da6c
Added Tile 8x16 view in NESBank (some bugs remain) and added UI access.
5 年前
Bryan Miller
aead6b8485
CTRLIO added functionality for exporting palette as 6502 assembly text.
5 年前
Bryan Miller
54b30b2ca6
Added .currentPalette and .currentPaletteName properties to CTRLPalettesStore
5 年前
Bryan Miller
20aab57e83
Updated drawing palette UI.
5 年前
Bryan Miller
1b5c724723
Added ui for NESBank tile view.
5 年前
Bryan Miller
24b5db84dd
Some tweaks to the UI for creating new 'Store' items.
5 年前
Bryan Miller
00e5e8e850
Can now export CHR filesgit add .!
5 年前
Bryan Miller
82e30d22ba
Added .currentBank and .currentBankName properties to CTRLBanksStore
5 年前
Bryan Miller
8922f21cf5
Loading of a project json file now works!
5 年前
Bryan Miller
b56ccb7bcc
Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run.
5 年前
Bryan Miller
97c0a73619
Hidden File Input reset after loading a project.
5 年前
Bryan Miller
5e5343920c
Project can now be exported to a json file. Loading of project json file technically works, but doesn't actually put the loaded json into the data objects... effectively no loading ATM.
5 年前
Bryan Miller
efbeb123db
CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property.
5 年前
Bryan Miller
d9ecac6506
Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO
5 年前
Bryan Miller
d706e08883
Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class.
5 年前
Bryan Miller
085e732488
CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces.
5 年前
Bryan Miller
1c0213ac24
Tweaks
5 年前
Bryan Miller
3d446981c8
CTRLPainter can now accept null for surfaces and will render a cleared screen if surface is null.
5 年前
Bryan Miller
c282d88cee
Updated CTRLPainter and CTRLBanksStore to use the new Renderer system to draw surfaces to the canvas.
5 年前
Bryan Miller
71cb5b3380
CTRLBanksStore properly renders thumbnail.
5 年前
Bryan Miller
9c6c78941e
Fixed issue with bank item list canvas not displaying.
5 年前
Bryan Miller
44c56a74ff
Added bankListItem and updated CTRLBanksStore to handle them. Issues with displaying canvas element in bankListItem. Currently renders to black.
5 年前
Bryan Miller
10172b3a19
Can now switch between the sprite and tile palettes
5 年前
Bryan Miller
b337184399
Palettes can now be added and removed.
5 年前
Bryan Miller
2e9302f101
Input updated to allow a specific element to watch for mouse events in a more direct way than previously. CTRLPainter updated for the change to Input.
5 年前
Bryan Miller
d8b5c14856
Work being done to add new items to the asset lists (palette at the moment). Not fully working.
5 年前
Bryan Miller
46ed0fddd4
CTRLPainter now handles scaling from the UI interface. Also added ability (and UI button) to fit-to-canvas
5 年前
Bryan Miller
73e6a359d5
Fixed interactions and cleaned code for CTRLBankTools
5 年前
Bryan Miller
32897e5750
Rough loading of CHR files into NESBank object via drag and drop into canvas.
5 年前
Bryan Miller
e0646ffc1f
Better Bank Tools :)
5 年前
Bryan Miller
1e47e836dd
Just some minor work on file dropping.
5 年前
Bryan Miller
44a568a401
CTRLPainter will now update image when current palette color is changed.
5 年前
Bryan Miller
7ba0c5f533
Fixed some confusion in NESBank and CTRLBankTools dealing with palette and side of bank.
5 年前
Bryan Miller
3af57031cc
CTRLBankTools displays and manages tools specifically for NESBank surfaces.
5 年前
Bryan Miller
ecd4f4193d
CTRLPalettes now listens for a 'set_palette_mode' event to determine which set of four palettes to display.
5 年前
Bryan Miller
768cd68144
Created CTRLBanksStore and removed test code from main.js
5 年前
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