Etusivu Tutki Apua
Kirjaudu sisään
ObsidianBlk
/
Goldbox64
Tarkkaile 1
Äänestä 0
Fork 0
Koodi Ongelmat 0 Pull-pyynnöt 0 Julkaisut 0 Wiki Activity
Legend of the Gold Box... A game written for the LOWREZJAM 2018 game jam
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 Commitit
1 Haara
Puu: 86bb949cfa
master
0.1-LOWREZJAM-2018-Release
Branchit Tagit
${ item.name }
Create branch ${ searchTerm }
from '86bb949cfa'
${ noResults }
Goldbox64/game/gbe
Historia
Bryan Miller 86bb949cfa Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display! 7 vuotta sitten
..
__init__.py Added gbe.statemachine which utilizes Nodes as a 'scene'. 7 vuotta sitten
display.py Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display! 7 vuotta sitten
events.py Had to make a little adjustment due to a video resize bug in Linux 7 vuotta sitten
nodes.py Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. 7 vuotta sitten
resource.py ResourceManager can now test is a resource is 'valid'. 7 vuotta sitten
resourceLoaders.py ResourceManager can now test is a resource is 'valid'. 7 vuotta sitten
statemachine.py Added gbe.statemachine which utilizes Nodes as a 'scene'. 7 vuotta sitten
time.py Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change. 7 vuotta sitten
© Gitea Versio: 1.10.6 Sivu: 14ms Malli: 2ms
suomi
suomi English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano Türkçe čeština српски svenska 한국어
JavaScript licenses API Nettisivut Go1.13.8