-
- from .. import gbe
- from ..nodes import *
-
- _TREE = None
- def get():
- global _TREE
- if _TREE is None:
- root = gbe.nodes.NodeSurface("Editor")
- root.scale_to_display = True
- root.keep_aspect_ratio = True
- root.align_center = True
- root.set_surface((64, 64))
- root.set_clear_color((0,0,0,0))
-
- gamemap = NodeGameMap("GameMap", root)
- gamemap.set_resources("environment.json", "walls.json")
- gamemap.add_layer("main", 10, 10)
-
- editor = NodeMapEditor("Editor", gamemap)
-
- _TREE = root
- return _TREE
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