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A game created for the Godot Wild Jam #21
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e0beded360
master
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EMotional
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Data
Historique
Bryan Miller
e0beded360
Added a README.md
il y a 4 ans
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
il y a 4 ans
Fonts
Continuing to build out the UI
il y a 4 ans
Graphics
Fixed an error in one of the images.
il y a 4 ans
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 4 ans
Objects
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
il y a 4 ans
Scenes
Added a README.md
il y a 4 ans
Scripts
A title intro has been added. Levels have been looped. Level_001 has a second exit that leads to the test environment. Test environment given an exit.
il y a 4 ans
Shaders
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
il y a 4 ans
Sound
Levels now have an exit object. Second level designed. Removed extra .mp3 files.
il y a 4 ans
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 4 ans