A game created for the Godot Wild Jam #21
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Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 lat temu
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 lat temu
Fonts Continuing to build out the UI 4 lat temu
Graphics Continuing to build out the UI 4 lat temu
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 lat temu
Objects Start of a player GUI 4 lat temu
Scenes Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 lat temu
Scripts Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 lat temu
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 lat temu
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 lat temu
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 lat temu