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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
Historia
Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 lat temu
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
5 lat temu
Fonts
Continuing to build out the UI
4 lat temu
Graphics
Continuing to build out the UI
4 lat temu
Misc
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 lat temu
Objects
Start of a player GUI
4 lat temu
Scenes
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 lat temu
Scripts
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 lat temu
Shaders
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
5 lat temu
Sound
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 lat temu
Toggler.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 lat temu