A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4年前
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5年前
Fonts Continuing to build out the UI 4年前
Graphics Continuing to build out the UI 4年前
Misc Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4年前
Objects Start of a player GUI 4年前
Scenes Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4年前
Scripts Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4年前
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5年前
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5年前
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5年前