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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Scripts
文件历史
Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前
..
Levels
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前
UI
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前
BladeSaw.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
5 年前
Controller.gd
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前
Doorway.gd
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
4 年前
Glowdot.gd
Updated a number of scripts so they update better in the Godot editor.
4 年前
HalfDoor.gd
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Liquid.gd
Updated a number of scripts so they update better in the Godot editor.
4 年前
Mood.gd
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前
PulseArrow.gd
Updated a number of scripts so they update better in the Godot editor.
4 年前
Pusher.gd
Updated a number of scripts so they update better in the Godot editor.
4 年前
ScreenShake.gd
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
5 年前
World.gd
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 年前