A game created for the Godot Wild Jam #21
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Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa
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Levels Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa
UI Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 anni fa
Controller.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 anni fa
Glowdot.gd Updated a number of scripts so they update better in the Godot editor. 4 anni fa
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 anni fa
Liquid.gd Updated a number of scripts so they update better in the Godot editor. 4 anni fa
Mood.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa
PulseArrow.gd Updated a number of scripts so they update better in the Godot editor. 4 anni fa
Pusher.gd Updated a number of scripts so they update better in the Godot editor. 4 anni fa
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 anni fa
World.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 anni fa