A game created for the Godot Wild Jam #21
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Bryan Miller cb1d572f4e Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад
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Levels Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад
UI Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 лет назад
Controller.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4 лет назад
Glowdot.gd Updated a number of scripts so they update better in the Godot editor. 4 лет назад
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4 лет назад
Liquid.gd Updated a number of scripts so they update better in the Godot editor. 4 лет назад
Mood.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад
PulseArrow.gd Updated a number of scripts so they update better in the Godot editor. 4 лет назад
Pusher.gd Updated a number of scripts so they update better in the Godot editor. 4 лет назад
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 лет назад
World.gd Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI. 4 лет назад