A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Bryan Miller 7a8b22b814 Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4年前
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4年前
Controller.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4年前
Doorway.gd Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in. 4年前
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4年前
HalfDoor.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4年前
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4年前
Mood.gd Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 4年前
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4年前
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4年前