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A game created for the Godot Wild Jam #21
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EMotional
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Historique
Bryan Miller
7a8b22b814
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
il y a 5 ans
..
BladeSaw.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 5 ans
Controller.gd
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 5 ans
Doorway.gd
Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
il y a 5 ans
Glowdot.gd
Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
il y a 5 ans
HalfDoor.gd
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 5 ans
Liquid.gd
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
il y a 5 ans
Mood.gd
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
il y a 5 ans
PulseArrow.gd
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
il y a 5 ans
ScreenShake.gd
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
il y a 5 ans