Beginscherm Verkennen Help
Inloggen
ObsidianBlk
/
EMotional
Volgen 1
Ster 0
Vork 0
Code Kwesties 0 Pull-aanvragen 0 Publicaties 0 Wiki Activiteit
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
17 Commits
1 Branch
Tree: 75e8acaf8f
master
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van '75e8acaf8f'
${ noResults }
EMotional/Data/Objects
Geschiedenis
Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 jaren geleden
..
BladeSaw.tscn Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
Glowdot.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
Liquid.tscn Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 jaren geleden
Player.tscn Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! 5 jaren geleden
PulseArrow.tscn Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
ScreenShake.tscn Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 jaren geleden
© Gitea Versie: 1.10.6 Pagina: 7ms Sjabloon: 2ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.13.8